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I think every suggestion besides this irrelevant GuZ signature block issue has been treated like confrontation. It doesn't look like any of the constructive criticism is being considered.
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#ANSLYN DOUGHERTY MODERN PHYSICAL ORGANIC CHEMISTRY PDF MODS#
Calling mods stupid and having an aggressive attitude certainly won't make us more willing to accept your criticisms. There are asshats who abuse it obviously, but hopefully the skilled players on this forums aren't those trolls and as I said, these builds don't happen We're open to constructive criticism and all that, but please keep it civil. So, autoing a couple play styles on heroes that are already underused may be just a bit too much IMO. This is evident by having a nearly 100% selection rate of Zera+Shadow in pubs. (Clarification: I say easiest, by that I mean least amount of action, only click two buttons and no skill shots necessary.) Since the rank system isn't effective and matchmaking systems aren't in place, the only thing to play for statistically is KDR, so people tend to choose high dmg heroes. Nobody want's to play Micro or Gara because of their role (not easy kills, so why play?!), and not many want to play LB bola boros because QR crit is the easiest kill build for him, so that is how the general public plays. I don't see many of the auto'd builds in pubs either. I don't think any of the items in question are OP, sorry dude. Will I appear 3 units away from the enemy, or right in the middle of them? The con is, now this item will be mostly useless because it's only real use is to guarantee hits, which to this I refer you to Doom's quote.
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Add in the randomness and the viability of it as a panic escape button becomes more intriguing. It would add versatility to the item and make people actually display skill to land skill shots. Is there a way to make it so heroes that are lockbox'd re-appear randomly in a 3 unit radius of where they were boxed at? Then the item could also be a random/luck initiate and escape item. As Straighter said in his original post, it takes the skill out of skill shots.Īnyways, as per usual this is my suggestion for a "fix" albeit a bit extreme, because I don't like complaining without at least offering something: It's an item that gaurantee's landed spells like bola/pluck/gara ult/molotov. Please don't try to convince me otherwise however, I am a lost hope and do not wish to waste your time. This is my opinion and nothing I have said is intended to be stated as fact. If he can't be stopped the game was likely lost in the lane phase, but during team fights it comes down to tanks and initiators to get the job done. Sorry I don't have time to read the entire thread so I apologize if I'm repeating myself, however, I believe the game winner is the person who can stop the AA from achieving 5:1 or 10:1. I rate good players by LACK of Deaths, NOT on Kills. Much more difficult than playing Tanks or AA IMO. Its really hard to play these heroes really nicely without Dying. Because trying to learn Nully / Raynor / Jakk / Dustin. I am always impressed by anyone who can do carry's amazingly well.īut I am more impressed by INT support heroes that never die. In inhouse, I would sink my team with Leo, Maybe. And all of a sudden their "Awesome" Nova… looks pedestrian. They feed of noobs and other squishy pubs. Well in Pubs, they are usually vs "Poor Tanks" or NO tanks. Pub games are filled with players that like kills, so they ALL play AA's.
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Those are the players that win you the in-house. But the Amazing player will go 5:1 to 10:1. Yes in EVERY in-house game a player will get at least 1.5:1 2:1 kills on the aa carry's. In all truth, finding players that are amazing with AA heroes: Nova / Darpa / Grunty / Leo / Ling / Zera / Boros is a lot more rare than you would think.